While Republic Commando will boot on modern Windows, some graphics effects are broken, and it's not built for today's higher resolutions. Republic Commando sadly never got a sequel, but you can imagine a follow-up with the graphical potential and ambiance made possible by an engine like Frostbite or Unreal 4. But it's never overly serious-you'll get a "These are the droids I'm looking for" joke in the first few levels. It feels a little grittier, a little more serious than your average Star Wars game, more committed to grounding you in its world and characters than most of the cash-in licensed games. Among the sea of crappy Star Wars prequel games to hit PC (and especially consoles) in the 2000s, Republic Commando was something special. Not since Dark Forces had a Star Wars game put us in the first-person boots of a man on the ground, blaster rifle in hand, with an interesting narrative propelling us forward. They should be boring, but they're not-because they're wearing clone trooper armor, shooting Star Wars blasters, and covert-opsing their way across Star Wars ships and planets. The elite commandos of Delta Squad would be right at home in any game or action flick: you've got the gruff killing machine, the wise-cracker, the straight-man commander. Pixel Boost is our weekly series devoted to the artistry of games, and the techniques required to run them at high resolutions.
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